Everything that has changed in Backcourt, version by version — new systems, balance passes
and fixes, written out in full. We do not ship a changelog that says “bug fixes and improvements”.
The tactics screen rebuilt from scratch, a match screen that puts the coach's decisions on the court, and 73 comic-style faces.
new
Tactics screen rebuilt. A team identity banner and an identity radar compared against the league average.
Five presets. Run & Gun, Paint Dominance, Full-Court Press, Half-Court Grind and Balanced.
Offensive focus. The offense runs through a player you choose, all season.
Late-game plan. Give it to the star, hunt threes, or attack the rim.
Next-opponent read with a suggestion tailored to that opponent (analytics centre level 2).
Expected-impact tiles, a squad fit score and A/B/C tactic sets.
Avatar tokens on court. Energy ring, a glow on the ball handler, a foul badge and a flame on a hot streak.
Pulse strip. Run and momentum at a glance, plus a fresh-defense indicator after a timeout.
Shot arc and crowd flash, and a quarter card with quarter scores, top scorer and most tired player.
Tap a player on court for a quick card: sub out, offensive focus, protect, or lock the opponent.
Coach moments. An opponent run, foul trouble, fatigue and crunch time pause the game for your call. Switchable off in Settings.
Player portraits. 73 comic-style faces. Every player keeps their face for good, and the backdrop carries the club's colours across the squad list, match screen, cards and court tokens.
improved
Ads retry automatically in the background when a load fails, with the reason recorded.
Unity Ads on the Huawei AppGallery build.
v2.0.35
The NBA calendar
A full 45-week season with the events real seasons are built around.
new
Play-In. Seeds 7 to 10 in each conference play one-game eliminations for the last two playoff tickets.
NBA Cup. The League Cup becomes five groups of four, three group weeks and a quarter, semi and final. $6M for the winner, $2M for the finalist, on a new Cup screen.
Trade deadline. In week 26 offers arrive back to back on a 45-second clock, then trades close.
Christmas game. A week-14 showcase night with TV money and prestige for the winner.
Draft lottery night. Balls revealed one by one, with odds and pick changes.
Coach of the Year added to the awards night, with a badge and an achievement.
All-Star week. Rising Stars on Friday; skills, three-point and dunk contest predictions on Saturday.
improved
Old saves keep the previous cup format — nothing breaks on upgrade.
v2.0.34
All-Star Night
The league's best on one court, and a reason to lead your conference.
new
The conference leader captains the All-Stars. A twelve-man squad is snake-drafted from the whole league and the game is played live.
No invite for three seasons? In the third season you captain no matter what.
Not a captain? Watch the night anyway: your stars, a three-point contest prediction, the score and the MVP.
All-Star nudge card on the home screen.
New badge and achievement: All-Star Coach.
v2.0.33
Achievements and leaderboards
Your career, recognised outside the game.
new
Google Play Games and Game Center support. Twenty achievements — badges, cup, All-Star and 1v1 tiers — and three leaderboards: 1v1 RP, career wins and championships.
Achievements & leaderboards card in Settings opens the store's own screens.
v2.0.32
Faster 1v1, fairer rewards
Shorter queues, and a reward that no longer disappears when an ad misbehaves.
improved
1v1 opponents are found in 7–12 seconds; bots draft and submit tactics twice as fast.
If a rewarded ad is not ready the game waits a few seconds instead of skipping the reward.
fixed
Ads that fail to show or are closed early are now logged, so rewards are never silently lost.
v2.0.31
1v1 rank system
Head-to-head gets a ladder worth climbing.
new
RP, Elo-based Rank Points. Beating stronger managers pays more and weaker ones less, with a 60 RP daily cap.
Six ranks, three divisions each. Street, District, Regional, National, Pro and Legend, with a three-match shield after promotion.
Placement and seasons. The first five ranked matches are placement; two-month seasons end with an archive and a soft reset.
Matchmaking uses an RP window. The rival's rank and what a win or loss is worth are shown before the match.
RP strip on the result screen, plus Ladder, Ranks and Season tabs with past seasons on the ladder page.
Rank crest on the main menu, the career manager card, club inspect and the online league team sheet — for rival managers too.
v2.0.30
The dashboard, the locker-room door and new drills
The home screen becomes a manager's desk, and players start knocking.
new
Locker-Room Door. Players knock with minutes, morale and exit demands. Captain mediation and the transfer list are your way out.
Three new training drills: Finishing, Defense and Playmaking.
Watch an ad to refresh this week's drills; rewards now sit in visible bands.
improved
Dashboard: a manager strip, a season-goal ring and a big Play the Week button.
Quick-action tiles, a win-streak flame and a twelve-badge showcase.
Refreshed daily reward card, colour-coded stat tiles, budget and news cards.
Player card: a rating ring, a best-of trio, grouped attributes and icon action tiles.
Rival club sheet gains a head-coach strip and a modern top section.
Career slots screen redesigned.
A much wider press-conference question pool.
The online league player card speaks the new design language.
v2.0.26
Match feel and a living world
The pulse of the game on screen, and a league that talks back.
new
Momentum strip and clutch-moment scenes.
Redesigned pre-match card: opponent, form and odds before tip-off.
Sound and haptics that follow the flow of the game.
Arch-rivals and derby week. Special intros, crowd atmosphere and derby headlines.
Weekly decision cards. Dilemmas from the board, and the call is yours.
Golden option. Watch a short ad to take both good outcomes at once.
Derby spy report: the rival's game plan, hot hand and weak link.
MVP race and power rankings in the newsletter and on the online league screen.
Quick start. One tap founds your club, signs a squad and starts the season.
One-tap invite from career to Head-to-Head and the online league.
fixed
Head-to-Head: stuck opponent searches no longer block matchmaking.
v1.1.0
Sign in with Google, notifications and sharing
Your career follows your account, and the good nights are worth sharing.
new
One-tap Google sign-in. Careers played as a guest move over to your account.
Announcement notifications for new features and season reminders. Switchable off in phone settings.
Separate share cards for the final score and the star of the game.
End-of-season rating prompt.
Every newsletter story has its own illustration.
Club screen carries a crest band built from your club colours.
Amber frame around the court and a redrawn scoreboard.
Players in their final contract year are badged in the squad list.
This week in the league: points, three-point accuracy and rebounds.
fixed
The share button doing nothing on iOS.
The rate-us button in Settings opens the store again.
Guest careers are kept on the server and survive a new phone.
Removed the dark fade above the tab bar.
v1.0.0
First release
Backcourt launches on iOS, Android and the web.
new
Player pool. 364 players, with position, age and annual salary drawn from real 2025-26 data. Ratings track real impact and the league economy is scaled to the real salary structure.
Career and league. Twenty clubs, a thirty-eight game season and two-conference playoffs, across a twenty-one season career from 2026 to 2046 with a career ledger and prestige.
Club setup. City, nickname, colours and starting budget; rename any club; three save slots with autosave and offline play.
Matches. A live match engine on an animated court, with a box score, quarter table, play-by-play strip and speed control.
In-match coaching. Timeouts, substitutions and tactical changes, plus crunch time — intentional fouls, last-second plays and foul-trouble protection.
Skip to result offers to play the finish when the game is close, then post-match player ratings and a locker-room talk.
Squad. Energy that floor time burns and age and facilities restore; manual minutes and a weekly rest flag; a hand-picked starting five; player roles, role fit and squad balance warnings.
Transfers. Market, free agents and roster limits; league search; a trade desk with players, draft picks and salary matching; contract talks against the salary cap; an end-of-season renewal desk and a four-week offseason window.
Scouting and development. Potential shown as a range with purchasable reports; training with weekly focus, intensity and drill mini-games; youth intake, academy gems and wonderkids; a draft with picks, lottery, draft night and a prospect board.
Club management. Six facilities — gym, medical, academy, arena, analytics and recovery — with build times and upkeep; club mood for board, fans and locker room; a coaching market with sackings, offers and resignations; season report card, transfer budget, salary cap and debt embargo.
End of season. An awards night with six awards and the all-league first team, feeding the club's report card and mood.
Interface. Mobile-first with a bottom tab bar and bottom-sheet dialogs, installable to the home screen as a PWA, in Turkish, English, German and Spanish.
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