Features

Everything Backcourt puts in your hands

A full breakdown of the systems that make up a season: the match engine, the squad, the market, the money, the locker room and the competition. If you are deciding whether this game is deep enough, this page is the honest answer.

15Roster spots
7Timeouts a night
3Parallel careers
8Playoff clubs per conference

01 — The match engine

A simulation you can actually watch

Most management games hand you a final score and a table of numbers. Backcourt plays the game out.

Possession by possession, on a court

Ten markers move on a live half-court view. The ball travels along pass lines between them. Every shot, rebound, steal, foul and substitution is written into a commentary feed stamped with the quarter and the game clock, so a 10–0 run has a readable cause you can scroll back through.

  • Speed control at 1×, 2×, 4× and 8×, plus pause at any moment.
  • Skip to result settles the game instantly if you only want the outcome.
  • Live box score available mid-game, not only at the final buzzer.
  • Overtime is played out in full, with the same engine.
Live match view: the court, the ball and the play-by-play commentary feed

02 — Squad management

Fifteen players, 240 minutes, one wage bill

Minutes, roles and the cost of both

A basketball match is 48 minutes across five positions — 240 player-minutes to hand out every night. That constraint is the game. Give them all to your best five and they will be running on empty by February; spread them too thin and you never build a rhythm.

  • Roles — rim protector, floor general, glue guy and more, each changing what the engine asks of a player and how his rating is judged.
  • Energy from 0–100, draining with minutes and recovering between fixtures.
  • Injuries with a real day countdown — never a paywall, never a heal button.
  • Auto lineup for a sensible first pass you can then override by hand.
  • Training to develop attributes across a season.

The full rotation guide →

Squad screen showing roster, roles, energy and minutes for each player

03 — Transfers & treasury

A market that negotiates back

Value, asking price, and the gap between them

Every player carries a value the engine believes in and an asking price his club will actually accept. Age, contract length and how central he is to his side all push those two numbers apart. Reading that gap is the difference between a squad that improves every summer and one that runs out of money in November.

  • Cash bids and player-plus-cash trades.
  • League search to scout any rival club's roster directly.
  • Filters by position, minimum rating, and within-budget only.
  • Hot form flags on players whose price is climbing.
  • Treasury tracked against a weekly wage bill, with real consequences for going under.

The full transfer guide →

Transfer market with player values, asking prices and bid or trade actions

04 — Ratings & the locker room

Man-management, with visible consequences

Graded against expectation, not against the box score

Twelve points from a star on 38 minutes is a quiet night. Twelve from a bench player on 16 is a result. Backcourt's post-game marks answer the question a coaching staff actually asks — how did he do relative to what we were entitled to expect?

Then the room waits for you. Four responses, each with morale and form effects printed on the button before you commit to it.

  • Praise — medicine after a win, hollow after a loss.
  • Calm review — small but always safe.
  • Blast them — wakes up a bad night, unfair after a good one.
  • Say nothing — a genuine option, not a dead button.
Post-game player ratings and the locker room reaction options

05 — Competition

A season that ends in something

Career mode

Thirty-eight league games over a 45-week calendar, twenty clubs, two conferences. The calendar carries the NBA Cup, the Christmas showcase, the week-26 trade deadline, All-Star week and the draft lottery, then the Play-In decides the last two playoff places in each conference. Twenty-one seasons, 2026 to 2046. Runs on your device — it works offline.

Online League

Fixture-based competition against real managers with a countdown to your next match, a persistent global rating that every result moves, and placement rewards at the end of each online season. Fixtures cannot be rescheduled, so depth matters more here than anywhere else.

Three parallel careers

Three completely separate saves — club, roster, treasury, season and standing — switchable from one screen. Keep a serious long-term project going while you experiment somewhere it does not matter.

Free, and free of tricks

No energy timers between you and the next match. No item that raises a rating, speeds up a recovery or improves your odds. Nothing you can buy changes what happens on the court — which is the only way an online league is worth playing.

Theory is cheap. Take a club.

Backcourt is free on iOS and Android. Pick a team, set your first rotation, and your opening tip is minutes away.

Free to play · No pay-to-win · Career mode works offline